Hangar
Live ship view. Stats update the second you swap a module. Unlock new slots as you level — the hull grows with you.
Pollux System · Nuwibe · TBA
Strategy Ship-Building RPG · Pilot's Journey
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↓ See the GameFrom the Build Terminal
Early dev captures from the hangar and cockpit. Drag or swipe to explore.
Location
Axiom Prime is more than a station — it's a city that grew from a waypoint into the nerve center of an interstellar organization. Here, contracts are brokered, ships are outfitted, and the mysterious Gates to other star systems are controlled.
This is where your story begins. Dock your ship. Pick up a contract. And start asking questions nobody wants answered.
The Core Loop
A loop tight enough for a five-minute run. Deep enough to keep building for hours. Every fight feeds the next loadout. Every upgrade opens a new way to play.
Choose your next contract from the current star system. Difficulty scales the rewards — pick what your ship can survive.
Combat happens during missions. Ship stats decide the outcome. Armor and shields cut damage. Engines dodge entirely. Some hits come right back at the attacker.
Items have shape and size. Drag them into the ship grid. Re-shuffle until the build fits — and the stats line up the way you want.
Level up to open new slots inside the ship. More space, more options, harder builds — and the headroom for the contracts ahead.
The Crew
You're not just a pilot — you're managing a small operation. Plan your missions, prepare your ship, and head out from the heart of the Consortium.
Live ship view. Stats update the second you swap a module. Unlock new slots as you level — the hull grows with you.
Every weapon, shield, drive and module you've earned. Sortable by category, level, and size. Built for browsing builds at speed.
A live board of jobs across the current star system. Filter by difficulty, distance and reward. Higher risk, higher payout.
Customize and build your operation. More tools coming soon...
Ship & Items
Your ship is a grid. Modules have shape, size, and stats. Place a 1×3 railgun next to a 2×2 plasma cannon and you'll feel every centimetre of hull you didn't build wide enough for.
Stats are computed live as you move pieces. Damage, shields, dodge, energy — the whole readout reacts. Every loadout is a choice.
In the Fight
Combat plays out automatically — but the result was decided in the hangar. Three layers stand between you and a wreck.
Both layers cut incoming damage on every hit — they don't deplete. Kinetic weapons punch through armor, energy weapons punch through shields. Stack both to cover every angle.
Speed and agility give your ship a chance to slip out of incoming shots entirely.
Some hits come right back at the attacker. Stack the right modules and your ship hits hardest while standing still.
The Gates
The Consortium controls the Gates — ancient threshold technology that makes travel between star systems possible.
Trade expanded. Colonies grew. The Consortium grew with them — and so did the factions inside it.
Factions
Under one banner, many agendas. Every faction has its contracts — and its secrets.
Elite protectors of the Thresholds and colonial borders. The most visible — and most trusted — arm of the Consortium.
Armed escort, logistics, and freight operations. Where the credits actually flow — and where pilots get their first real contracts.
Scifi prospectors and relic hunters operating at the edges of known space. They ask old questions — and find unsettling answers.
The true seat of Consortium power. Details classified.
They watch for creed violations. Or so the official line goes.
A structure at the edge of the known map. Bosses inside. Stories the Consortium would rather you never read. Everything you've built — every weapon, every shield, every choice — comes to a single test.
Here is the hardest challenge. Can you beat them all?
On the Drawing Board
We're not done. Past launch, the universe keeps growing. Some things we're ready to talk about — others, you'll find out when you find out.
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