SYS · ONLINE
POLLUX · SECTOR 01

Pollux System · Nuwibe · TBA

Axiom Prime

Strategy Ship-Building RPG · Pilot's Journey

Grid-Based Ships Mission Contracts Stat-Driven Combat Story operations

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↓ See the Game

From the Build Terminal

Build the Ship.
Then fly it.

Early dev captures from the hangar and cockpit. Drag or swipe to explore.

Location

The Heart of
the Consortium

Axiom Prime is more than a station — it's a city that grew from a waypoint into the nerve center of an interstellar organization. Here, contracts are brokered, ships are outfitted, and the mysterious Gates to other star systems are controlled.

This is where your story begins. Dock your ship. Pick up a contract. And start asking questions nobody wants answered.

// Station Overview — Axiom Prime
  • Old City Core SECTOR 01
  • Main Space Harbor SECTOR 02
  • Gate Ring — Interstellar Thresholds SECTOR 03
  • Administrative & Contract Hub SECTOR 04
  • Sub-city Module Corridors SECTOR 05

The Core Loop

Mission. Fight.
Loadout. Upgrade.

A loop tight enough for a five-minute run. Deep enough to keep building for hours. Every fight feeds the next loadout. Every upgrade opens a new way to play.

01 · Mission
Pick the Job

Choose your next contract from the current star system. Difficulty scales the rewards — pick what your ship can survive.

02 · Fight
Stat-Driven Combat

Combat happens during missions. Ship stats decide the outcome. Armor and shields cut damage. Engines dodge entirely. Some hits come right back at the attacker.

03 · Loadout
Place Every Module

Items have shape and size. Drag them into the ship grid. Re-shuffle until the build fits — and the stats line up the way you want.

04 · Upgrade
Unlock the Hull

Level up to open new slots inside the ship. More space, more options, harder builds — and the headroom for the contracts ahead.

The Crew

Run the Crew
From Axiom Prime.

You're not just a pilot — you're managing a small operation. Plan your missions, prepare your ship, and head out from the heart of the Consortium.

// HANGAR

Hangar

Live ship view. Stats update the second you swap a module. Unlock new slots as you level — the hull grows with you.

// SHOP

Shop

Every weapon, shield, drive and module you've earned. Sortable by category, level, and size. Built for browsing builds at speed.

// MISSIONS

Missions

A live board of jobs across the current star system. Filter by difficulty, distance and reward. Higher risk, higher payout.

// ASSEMBLY

Assembly

Customize and build your operation. More tools coming soon...

Ship & Items

Tetris Meets
Spaceflight.

Your ship is a grid. Modules have shape, size, and stats. Place a 1×3 railgun next to a 2×2 plasma cannon and you'll feel every centimetre of hull you didn't build wide enough for.

Stats are computed live as you move pieces. Damage, shields, dodge, energy — the whole readout reacts. Every loadout is a choice.

Weapons
Kinetic · Energy · Hybrid
Defense
Armor & Shields
Propulsion
Boosters · Thrusters · Drives
Miscellaneous
Generators · Amplifiers
// SHIP_GRID · 15 × 15
Ship loadout grid
HP 1240SHD 580DMG 142SPD 38

In the Fight

Numbers Decide.
Builds Win.

Combat plays out automatically — but the result was decided in the hangar. Three layers stand between you and a wreck.

Armor & Shields

Both layers cut incoming damage on every hit — they don't deplete. Kinetic weapons punch through armor, energy weapons punch through shields. Stack both to cover every angle.

Dodge

Speed and agility give your ship a chance to slip out of incoming shots entirely.

Reflect

Some hits come right back at the attacker. Stack the right modules and your ship hits hardest while standing still.

The Gates

Interstellar Travel.
One organization
controls all.

The Consortium controls the Gates — ancient threshold technology that makes travel between star systems possible.

Trade expanded. Colonies grew. The Consortium grew with them — and so did the factions inside it.

Factions

The Consortium
is not one thing.

Under one banner, many agendas. Every faction has its contracts — and its secrets.

Gate Wardens

Elite protectors of the Thresholds and colonial borders. The most visible — and most trusted — arm of the Consortium.

Transport Guard

Armed escort, logistics, and freight operations. Where the credits actually flow — and where pilots get their first real contracts.

Archaeologists

Scifi prospectors and relic hunters operating at the edges of known space. They ask old questions — and find unsettling answers.

Locked ?
High Command

The true seat of Consortium power. Details classified.

Locked ?
Oversight Bureau

They watch for creed violations. Or so the official line goes.

// END_OF_THE_LINE

The Operations
Awaits

A structure at the edge of the known map. Bosses inside. Stories the Consortium would rather you never read. Everything you've built — every weapon, every shield, every choice — comes to a single test.

Here is the hardest challenge. Can you beat them all?

On the Drawing Board

More Systems,
more to break.

We're not done. Past launch, the universe keeps growing. Some things we're ready to talk about — others, you'll find out when you find out.

  • Multiple ship management & factory system PLANNED
  • Boss fights & story-driven dungeons PLANNED
  • Blackmarket trading & advanced economy EXPLORING
  • Guild raids & crew operations EXPLORING
  • ████████████   ████   ███████ CLASSIFIED

Gameplay Trailer

See It In Motion

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